Mana Link
A Numberlink-style puzzle: choose pairs of orbs with the same element and connect them with lines. Fill every cell with mana to clear the stage!

Read the clues. Find the mines.
Use the numbers as clues, avoid the mines, and open every safe cell.
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Minesweeper is a puzzle about finding hidden mines using number clues. Every cell starts closed. Open all cells without mines to win. Opening even one mine ends the game. A flag is your own reminder that you think a mine is there.
A number tells you how many mines touch that cell: above, below, left, right, and diagonally. The numbered cell itself is safe. Edge cells have five neighbors and corner cells have three.
The eight cells with dashed orange borders are the neighbors of this 1. This clue alone does not tell you which of them has the mine. A 1 does not mean it is safe to open any neighboring cell.
A blank open cell means zero neighboring mines. The game automatically opens connected blank areas and their safe borders. A large area opening at once is normal: look at the new numbers along its edges.
These examples show only a small part of a larger board. The board continues beyond the diagram, and mines outside it also count toward the clues. Pale cells are already open and safe; dark blue cells are still closed. Press the ? cells to try the actions. The examples do not affect your game or records.
The central 1 needs exactly one neighboring mine. Seven neighbors are already open and safe, so the only closed neighbor, at the upper left, must contain it.
Press the upper-left ? to place a flag.
The mine at the upper left is known and flagged. That already accounts for the one mine required by the central 1. Its other neighbors cannot have mines, so you can safely open the upper-right cell.
Press the upper-right ? to open the safe cell.
Start with what you can prove. A 1 with several possible mine locations does not identify the mine yet: compare other clues. An incorrectly placed flag can make later deductions wrong, too.
You win when every cell without a mine is open. Leave mine cells closed. Flags are optional reminders: you do not need to flag every mine. Placing all flags alone does not win. If you open a mine, choose New board to try again.
The counter shows total mines minus the number of flags you placed. It does not check whether your flags are correct. Even with a counter of zero, the game continues until all safe cells are open.
| Action | Phone or tablet | Mouse | Keyboard |
|---|---|---|---|
| Open a cell | Select Open, then tap the cell once | Left-click the cell | Tab into the board, select a cell with the arrow keys, then press Enter or Space |
| Place a flag | Hold the cell, or select Flag and tap | Right-click a closed cell | Select a closed cell with the arrow keys, then press F |
| Remove a flag | Hold the flagged cell again, or tap in Flag mode | Right-click the flagged cell again | Select a flagged cell with the arrow keys, then press F |
| Zoom and move | Expert uses a wide 30 × 16 board. Swipe sideways to move across it. Pinch with two fingers to zoom, then drag to move. Select Fit board to see the whole board. | Use + / −. Drag after zooming. Select Fit board to reset | Tab to + / − or Fit board, then press Enter or Space. Selecting a cell with the arrow keys brings it into view. |
Once you are comfortable: when the number of flags around an open clue matches that number, press the clue to open all its unflagged neighbors at once. This assumes the flags are correct. A wrong flag can make this open a mine. Opening safe cells one at a time is fine while learning.
Pause hides the board and stops the clock. Resume continues the game. Switching to another tab or app also pauses automatically. Press the face in the center to start a new board.
Classic and Modern change the appearance. Rules and difficulty are selected separately. Switching the display design during play preserves your board and elapsed time.
Settings, best times, unfinished games, history and statistics are saved in this browser. Progress saves every 5 seconds and when you pause or end a game. Resume saved boards from Games in progress in your records.
The clock starts when the first cell opens. Time before the first move, board preparation, and pauses does not count. Best times are stored separately for each rule and difficulty, shared across both designs.
Retry resets every cell, flag and the clock. Use the marked cell or Start to replay the original first move. Replays are practice and do not count toward best times.
Some in-game sound effects use materials from Sound Effect Lab.