READY TO STRIKE?

Air Hockey

One clean strike. One more game.

07FIRST TO 7
Opponent
CPU skill
Your table, your rules
A helping hand

The helped player gets a larger mallet and a smaller goal to defend. Great for mixed abilities or family games.

Start in fullscreen

CPU record: 0 wins · 0 losses

How to play & control tips

First to 7 in Classic, 14 in Fever

Score by sending a puck into the other goal. Classic is first to 7; Fever is first to 14. Mallets stay on their own half. Each serve slides a puck from the center to rest a quarter of the way along the serving side. When all pucks have scored, a new one is placed on the side that conceded last. The opening serve alternates on rematches.

No need to grab the mallet

On touchscreens, swipe anywhere on your half. Your mallet follows the movement of your finger, not its starting position. Lift to stop and touch somewhere else to continue without teleporting. In solo play, simply move the mouse; in local play, drag on either half. Arrow keys control Red; WASD controls Blue. For face-to-face play, place a tablet in portrait orientation between you.

Hit an item with a puck

Hit a golden item in the center or at either side of midfield. Your first ×2, ×3, or ×4 brings the total to that number of pucks. Later pickups add the number shown, up to 12 pucks. ×4 is rarer. Only scoring pucks disappear; the rest keep moving. Classic has no items. Up to two items can appear, and they stay through goals until collected.

A helping hand

The helped player gets a larger mallet and a smaller goal to defend. Great for mixed abilities or family games.

Credits

BGM

Music used in the game is provided by MusMus.

Some sound effects

Some sound effects in this game are from Sound Effect Lab.